Electronic Arts (EA) :: UI for Harry Potter (PC, XBox, PS2, Game Cube)

I was responsible for resolving the numerous issues they were facing whilst using Flash for the first time in as a UI within their games. The game in question was Harry Potter and the Prisoner of Azkaban. The majority of the issues were related to localisation, i.e. dynamically rendering 15 different languages, including Japanese, on a variety of games platforms including the XBOX, GameCube, PlayStation and PC – all within a very tight graphical framework. The following are random pictures related to the game.